Creating star shape using HTML5 and Javascript

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Hey guys, In this tutorial, I will be teaching you guys how to create star shape in browser using HTML5 and Javascript.

I have explained the codes with comments on the side of them so take a look at the comments if you don't understand the codes or you can ask me in the comment section below.

This is what we are going to create.


<!DOCTYPE HTML>
<html>
<head>
    <meta charset="utf-8">
    <script type="text/javascript"></script>
    <script>
        window.onload = function()
        {
            drawCanvas('mainCanvas');
        };
    </script>
    <script>
        function drawCanvas(canvasId)
        {
            // Adding 2d context in the canvas created below inside the body tag
            var canvas = document.getElementById(canvasId);
            var context = canvas.getContext('2d');


            // Declaring colors
            var strokeColor = 'rgba(0, 0, 0, 1)';
            var fillColor = 'rgba(255, 29, 29, 1)';

            // declaring function to add shadow in the shape
            function shadow(context)
            {
                context.shadowOffsetX = 3;
                context.shadowOffsetY = 3;
                context.shadowBlur = 5;
                context.shadowColor = strokeColor;
            }

            // Star Drawing
            context.beginPath(); // that's how you start drawing
            context.moveTo(112, 40); // declaring starting and finishing point moveTo(x, y)
            context.lineTo(130.34, 65.73); // drawing line for star
            context.lineTo(161.45, 74.55);
            context.lineTo(141.67, 99.27);
            context.lineTo(142.56, 130.45);
            context.lineTo(112, 120);
            context.lineTo(81.44, 130.45);
            context.lineTo(82.33, 99.27);
            context.lineTo(62.55, 74.55);
            context.lineTo(93.66, 65.73);
            context.closePath(); // that's how you end drawing
            context.save(); // *check the explanation below

            shadow(context); // calling adding shadow function

            // adding colors
            context.fillStyle = fillColor;
            context.fill();
            context.restore(); // *check the explanation below

            context.strokeStyle = strokeColor;
            context.lineWidth = 1;
            context.stroke();
        }
    </script>
</head>
<body style="margin: 0px;">
<canvas id="mainCanvas" width="300" height="200">
    <!-- Create the canvas with the width and height of 300px and 200px respectively !-->
    Your browser doesn't support canvas property.
</canvas>
</body>
</html>
  

* [ This part is extracted from Mozilla Foundation]

Canvas states are stored on a stack. Every time the save() method is called, the current drawing state is pushed onto the stack. A drawing state consists of
You can call the save() method as many times as you like. Each time the restore() method is called, the last saved state is popped off the stack and all saved settings are restored.

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