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Unity 3D Floating Object float up and down
DIRECT DOWNLOAD HERE
THIS IS Java# script: GOOD 4 2D GAMES AND 3D GAMES !
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THIS IS BACKUP IN TEXT FORM
1. Create New java and name it : Floating Object
2. Copy & Past this text and save java :
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#pragma strict
var floatup;
function Start(){
floatup = false;
}
function Update(){
if(floatup)
floatingup();
else if(!floatup)
floatingdown();
}
function floatingup(){
transform.position.y += 0.4 * Time.deltaTime;
yield WaitForSeconds(1);
floatup = false;
}
function floatingdown(){
transform.position.y -= 0.4 * Time.deltaTime;;
yield WaitForSeconds(1);
floatup = true;
}
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BONUS Solution 2
EXTRA OPTION --- Floating Object MoveUpAndDown Solution 2 ..
THIS IS Java# script: GOOD 4 2D GAMES AND 3D GAMES !
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THIS IS BACKUP IN TEXT FORM
1. Create New java and name it : MoveUpAndDown
2. Copy & Past this text and save java :
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#pragma strict
var amount : float = 1.0;
var speed : float = 4.0;
function Start () {
var pointA = transform.position;
var pointB = transform.position + Vector3(0, amount, 0);
while (true) {
yield MoveObject(transform, pointA, pointB, speed);
yield MoveObject(transform, pointB, pointA, speed);
}
}
function MoveObject (thisTransform : Transform, startPos : Vector3, endPos : Vector3, time : float) {
var i = 0.0;
var rate = 1.0/time;
while (i < 1.0) {
i += Time.deltaTime * rate;
thisTransform.position = Vector3.Lerp(startPos, endPos, i);
yield;
}
}
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